Weaving (PSY/MOR)
Knacks: Weave Patterns, Storms, Relics
A character with the Weaving skill can manipulate exotic matter into Patterns, akin to spells in traditional fantasy RPGs. Patterns enable the creation of phenomena like lightning bolts, anti-gravity fields, or barriers of ice as examples.
To understand the various components to Weaving and the Meachanics, you should have read Weaving under the Game Rules section first.
Weaving a Pattern
**The Steps**
1. Declare
2. Weave Pattern
3. Resolve Effect
4. Resist Backlash
Declare
Weaver declares they are using a Formulaic or Spontaneous Pattern along with the the power, that can be a number from 1 up to the Character’s Psyche Trait.
Roll
Roll Weaving skill + Relic Level vs Target Number
Target Number = 4 + Modifiers (Modifiers, Walking, Running, Wounds, Strain, Environmental factors.)
Compare the Weaver’s roll to the target number
Condition | Outcome |
---|---|
Roll under Target Number | Failed |
Roll equals or exceeds TN | Success |
Roll 4 above Target Number | Critical Success |
Now take the Power of the Pattern, plus any critical successes and assign the points as follows to get the desired effect.
Thread | Points | Effect |
---|---|---|
Energy | 1 | +1 Wound or Strain in damage |
Energy | 1 | Increase effect duration by 1 turn (e.g., an anti-gravity field) |
Form | 1 | 1 bolt/arrow/shard |
Form | 1 | 1 metre of effect radius (e.g., a 2-point Sphere extends 2 m) |
Focus | 1 | +1 target |
Resolve
If the Pattern is a damaging attack, it is resolved the same as if using a weapon. If the effect is altering an opponent's perception or mental state, it will be an opposed test.
Resist Backlash
Channelling exotic matter is inherently dangerous, as some energy invariably backlashes against the Weaver. Every Pattern causes a number of Wounds equal to its Power that must be resisted. If a Relic is used, this physical damage is converted into Strain instead.
To resist backlash, roll Weaving + Morale against a target number based on whether the Pattern is formulaic or spontaneous.
Pattern Type | Target Number Calculation |
---|---|
Formulaic Pattern | (Power ÷ 2 – Relic Level) + Modifiers |
Spontaneous Pattern | (Power – Relic Level) + Modifiers |
Modifiers may include factors like existing Wounds, Strain, the presence of a Curio, or ongoing conditions.