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Weaving (PSY)

Knacks: Weave Patterns, Storms, Relics
A character with weaving skill is able to manipulate exotic matter in ways that allow them to control the environment and defend themselves against threats, creating anything from lightning bolts to anti-gravity fields. Weaving is also used to assist in resisting the drain that weaving patterns cause. They can also sense, predict the behaviour of breach storms and use their weaving skills to anticipate and prepare for their effects.

Constructing a Relic

Relics are singular, personalised devices, their aesthetics as diverse as Weavers themselves. Manifesting in myriad forms and sizes, they might mirror traditional magical artefacts like elaborate staffs and wands, or adopt the guise of detailed trinkets such as amulets and rings. Crucially, each Relic during its construction is fine-tuned to align with the unique frequency signature of its respective Weaver.

Construction Time

A Relic takes time to construct, demanding patience and precision, the Weaver labours over every minuscule detail ensuring a perfect symbiosis of the ornate artistry and technology. It takes one (1) week per level of the Relic to construct.

Construction Skill Check

At each stage of the Relics construction process (1 week per level) the Weaver must perform a Skill check against the Relic Construction target number.

For example, A Weaver constructing a level 4 Relic, there will be 4 stages with 4 Skill checks required. If the construction is going to be completed over a longer time span, such as between adventures while the Weaver gathers materials, a progress clock can be employed to track the construction over an elapsed period.

Target Number = 4 + (Desired Relic level x 2)

Note: When performing a Construct Relic Skill check, a Weaver can use the Inner Focus Tradecraft & Luck in case of a failed Skill check.

In the event of a Skill check failure at any stage, there is a chance the Resonance with the Relic has not been achieved and the Weaver may have to start the process from scratch. Refer to the table below for details;

Skill CheckOutcome
Critical FailureResonance lost, lose half Mats and start over from scratch
FailureLose no mats but start the stage again
SuccessAll good, keeping going
Critical SuccessReduce next Skil check Target number by number of Criticals

Material Cost

SizeMax LevelPrimitive/Low Tech MatsHigh Tech Mats
Ring, Earring, Cufflink1105
Bracelet, Chain, Choker1105
Amulet, Pendant, Brooch22010
Bracers, Flask22010
Crystal Ball, Magus Cuber33015
Wand, Rod, Totem33015
Cane, Scepter, Broomstick44020
Staff, Stave44020